/*
 * Copyright 2023 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef skgpu_DawnUtilsPriv_DEFINED
#define skgpu_DawnUtilsPriv_DEFINED

#include "src/gpu/PipelineUtils.h"
#include "src/sksl/codegen/SkSLWGSLCodeGenerator.h"
#include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE

namespace SkSL {
enum class ProgramKind : int8_t;
struct ProgramInterface;
struct ProgramSettings;
struct ShaderCaps;
} // namespace SkSL

namespace skgpu {
class ShaderErrorHandler;

inline bool SkSLToWGSL(const SkSL::ShaderCaps *caps, const std::string &sksl, SkSL::ProgramKind programKind,
    const SkSL::ProgramSettings &settings, std::string *wgsl, SkSL::ProgramInterface *outInterface,
    ShaderErrorHandler *errorHandler)
{
    return SkSLToBackend(caps, &SkSL::ToWGSL, "WGSL", sksl, programKind, settings, wgsl, outInterface, errorHandler);
}

namespace graphite {
class DawnSharedContext;

size_t DawnFormatBytesPerBlock(wgpu::TextureFormat format);

uint32_t DawnFormatChannels(wgpu::TextureFormat format);
} // namespace graphite
} // namespace skgpu

#endif // skgpu_DawnUtilsPriv_DEFINED
